Using easements will provide smooth and realistic transitions on the curves. However, track must be laid using easements or there will be sharp transitions between flat and curved sections of track which could cause derailments.
When these values have been entered and the track rule exported you can enable superelevation for track placed in routes which use that track rule. Max cant angle degrees: For Horseshoe Curve this value was set to 4.Ĭurve to angle percent: For Horseshoe Curve this value was set to 20. To enable superelevation, suitable default values must be entered into the track rule blueprint being used on the route. Placing these gates will override the locations of the default entry and exit points on platforms.
These gates are placed by clicking to place the visual icon and a second click to link the location on the platform. These markers are located in the “Stations” filter of the object browser list and are called “Platform Gate Entry”, “Platform Gate Exit” and “Platform Gate Entry / Exit” which works as both. You can now place down markers for where platform characters will spawn to enter and exit platforms. To totally clear a favourites list, right click on the icon. Right clicking on the name of an object in the browser list will save the object in the first favourites list, twice into the second, three into the third and a fourth click will clear it.Ĭlick the coloured favourite to display all the assets you have flagged as your favourites in this way. These are three separate favourite lists useful for sorting your most used assets during route creation so they can be grouped in one location. There are three new icons in the world editor showing stars on a coloured red, green or blue background. The number of 1km square tiles to be extracted at any one time can be selected after clicking the import icon. TS2012 now supports ASTER GDEM data which is higher quality DEM data in addition to existing SRTM data. Terrain extraction has been moved away from the T key onto an “Import” icon in the world editor toolbox. Note: If the terrain height is modified after an asset block has been placed on it then you will need to move the asset block slightly so that it sees the new terrain height and snap to it. As this tool is primarily for forest creations, any objects which are filtered under foliage/water or clutter in the browser list can be used in the block. Unchecking this option will align all the objects in the same way.Īsset – Selects the asset which populates the block. Enabling this will add a random rotation to all assets in the block. Rotation – This mainly applies to 3D objects in the block. For realistic scaling without stretching textures this value should be set between 0 and 1, with 1 meaning some assets in the block will be double the height of others. Scale – This is a scaling value which will alter the height of random objects in the asset block. Initially it will be an unpopulated 100x100 square on the terrain with draggable corners allowing for easy resizing.ĭouble clicking the asset block in the world will bring up a properties window allowing you to specify the following:ĭimensions – This can also be changed by dragging the corners of the object in the world.ĭensity – This value is in objects per square km and is set to an initial value of 10,000. The block is located in the foliage/water filter of the object browser list and is called “Asset Block”. Objects in the asset block will hug the terrain. The asset block is used for populating large areas with asset coverage, primarily for forests and woodland. This is written with the presumption that the user will have some familiarity with the existing tools and is not aimed at the novice user. This document details some key new features of TR2012 for route and scenario creators. Primo documento ufficiale per Railworks 3: Regione Liguria ~ Prov.: La Spezia ~ Città: Deiva Marina ~ Messaggi: 450 ~ Membro dal: ~ Ultima visita: ĭipende dagli Ampère erogati sulla linea +12V, come Wattaggio ci siamo
Potrei sbagliarmi ma mi sembrano insufficienti ad alimentare una GTX560 a piena potenzaĭiskutiere niemals mit Idioten, erst ziehen sie dich auf ihr Niveau herunter und schlagen dich dann durch Erfahrung !!!! Mi sono informato sulla capacità del mio alimentatore, è di 500W, secondo Te andrà bene?